You'll drive to a certain location in the open world, kill, steal, and destroy whatever you find, and then move on to the next. If this all sounds fairly standard affair open world crime title, you're one-hundred percent right, and it's this lack of originality in Mafia III that ultimately ends up being its biggest problem.Īll of the activities that you need to complete are pretty much cut from the same cloth. By damaging their businesses, killing their men, stealing their money, or taking out their assets, these underlings will surface giving you the opportunity to put them down for good and take over their territory. This involves drawing out and eliminating the Lieutenants and Captains who control the various rackets across the city. In order to take out Sal Marcano – the head of the New Bordeaux mob – Lincoln Clay must work his way up the criminal ladder one step at a time. Covering such ground as Aretha Franklin, The Rolling Stones, and The Beach Boys, it also draws on specific songs at certain points in the story, which helps give an added emotional kick to the action. The soundtrack also manages to be top draw, pulling numerous classics from the era that'll be instantly familiar.
Visually Mafia III manages to checks all of the boxes, with a steady framerate, and a great looking city to explore, and while it has the odd glitch – usually when the game's physics get messed up – it's nothing you won't have seen in other open world games, and certainly doesn't impact the experience negatively. This really unique framing device helps explore character motivations in added depth, but does it in such a way that it doesn't feel like ham-fisted exposition.
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Full of snappy dialogue, and memorable – albeit occasionally cartoonish – characters, it's partly told in a documentary style, with talking head interviews cropping up in-between major story beats, so that characters – now noticeably older – can recount their own view of events. With a clear desire to get the feeling of the era right it should be no surprise that the strongest aspect of Mafia III is by far its presentation. This is hard to listen to for anyone brought up to view these words as some of the vilest imaginable, but in not shying away, and showing the deplorable attitudes of yesteryear, it adds weight to Lincoln's quest to take control of a situation that left him at death's door, and those close to him in their graves. This sense of place is enhanced further by the game's the dialogue – heard both in cutscenes and when travelling around the city – which pulls absolutely no punches whatsoever when it comes to the use of racially derogatory terms.
While these are relatively minor things in terms of gameplay, they help convey this title's racially charged setting.